DIY

In Role Call #20, we’re asked

In what homegrown setting have you had the most fun, and why?

Tough call, but I’d have to give this one to (Friday Night Game GM) Doug’s fantasy world–the one he games in, not the one he lives in. Doug is a hard-core physics and engineering geek, so when he designs a world, it’s tight…by which I mean that it’s both rich and internally consistent. The place has a lot of history, and every once in a while, you’ll run into a character from a previous game as an NPC. Another nifty feature of this particular setting is what Doug call “Null”. Null is when the sun doesn’t come out for a day, once a month (or a month, once a year) and the undead come out to party. Deity-of-your-choice help you if you get caught outside a stronghold during Null. I can’t explain the (astro)physics of Null, although I have no doubt whatsoever that Doug can. Some of the coolest campaigns you’d ever want to play in have been set on that world, and I suppose that my fondness for it has more to do with the fun I’ve had there than anything else.

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