Role Call #25
Role Call #25 asks
What qualities would your ideal game group possess?
In no particular order…
1) Maturity - Nothing sucks more than dungeon-crawling with emotional ten-year-olds.
2) Sense of humor - Anything can be funny under the right circumstances; I like to game with (and hang out with) people who can appreciate that.
3) Flexibility - I love to try new things with a game; if the other people in a group do too, it keeps things fresh and interesting.
4) Ability to think on their feet - A survival skill in any good game, although lack of it can bring about some really interesting plot twists.
5) Well-read - I don’t care about which subject area(s) people read in–I think that people who read a lot tend to bring more to the table when it comes to characterization and plot.
6) Intelligent - Smart people rock.
7) A reasonable degree of social eptness (if that’s a word) - If you’re going to spend a lot of time with people, it’s more pleasant if they are familiar with basic courtesy. I don’t mean that everyone needs to know which fork to use on oysters, or which kind of wine goes with succotash; I mean not blowing cigarette smoke in someone’s face, showing up as close to on time as humanly possible, and assuming that you’ll pay for your share of the pizza unless explicitly informed otherwise. IMNSHO, this one ties with maturity as a must-have.
Ability to handle constuctive criticism - Nobody is right all the time. Acknowldge it gracefully when it’s not your time, and you score major points with the rest of the group.
9) I shouldn’t even have to mention this one, but it’s a cliche for a reason–good personal hygeine. If I smell you before I see you, I don’t care what other redeeming qualities you may have.
Actually, looking back over the list, I think it nicely sums up the sort of people I prefer to spend my time with under any circumstances. I don’t see any reason to put up with someone’s odious behavior just because we have common interests.
July 29th, 2003 at 5:45 am
_constructive_
July 29th, 2003 at 7:01 pm
Another excellent example of why proofreading your own work is a bad idea.