IRE #21: Fair Enough
The most-recent-less-one IRE gives us E3, the Electronics Exposition, to work with.
Given that I tend not to run high-tech games, I’m going to start my players off at a State Fair or County Fair, circa 1910. Eventually, they’re sure to wander into the sideshows and carnival games. And what better way than to transition them almost unnoticeably, into Murphy’s World. Not only do the players have to figure out how to get their characters back to their home dimension, they have to figure out whether or not they’ve actually managed to do so successfully…given that they’d end up back at the midway where they started. Or would they?