Going after a treasure vault in a deserted keep in the middle of nowhere sounded like a good idea when we agreed on it. I suppose I should have known better; these things are never as simple as they seem. What was supposed to be a straightforward search-and-retrieval jaunt has gotten right out of hand.
Take, for example, the goblins. Like any sensible person, I prefer to stay as far away and upwind as possible from the icky things, but one must cope with them as with the other vagaries of travel, such as the appalling effect on one’s footwear, primitive laundry and bathing facilities, and the fact that there isn’t a decent manicurist or barista within leagues.
But I digress.
The goblins, yes. We encountered a dozen or so along with a couple of hobgoblins, which of course isn’t unusual. What was unusual was their degree of organization and the quality of their equipment. Furthermore, they threatened to sacrifice us to their icky, evil dragon god, to which Mal, our war-mage, replied with his usual wit that they were better off running or they’d be sacrificed to our happy butterfly god. (Personally, I blame his mother; she always was a bit peculiar.) We did find evidence that they had, in fact, been sacrificing people to their icky, evil dragon god. One of them (goblin, that is, not sacrificial victm) got away, but I wasn’t terribly worried about it at the time.
That should have been my first clue.
When we got to the next so-called town (glorified village, really), we discovered that the group we’d dispatched (I always forget how truly wretched the smell of burnt goblin is!) was one of perhaps three or four that had been causing trouble in the area of late. The village is between domains, and as such, hasn’t got much in the way of protection, so we agreed to deal with the remaining bands for what I consider a bargain price, though everyone else seemed to think it was fair.
That should have been my second clue.
We only got one night in a halfway-decent inn (the wine list consists of “house red” and “house white;” need I say any more?) before we traded our surprisingly vermin-free rooms for the opportunity to camp out at an as-yet untouched and exceptionally rural farmstead in the area where the hobgoblins had been raiding, and running water is the stuff of legend.
In one of those stunning coincidences that seem to plague my existence, the hobgoblins attacked in force that very night. Except, of course, it wasn’t just goblins and hobgoblins; there were wargs, an orc, and an icky, evil dragon-god priest, too. At this point, I was definitely starting to have a feeling that things were Not Right, and not just because we’d gotten all distracted from our straightforward search-and-retrieval mission.
We did manage to get back on track, sort of, when we discovered that the keep we’d been planning to visit was probably being used as a base of operations by the remaining marauders—another one of those stunning coincidences. I’m increasingly convinced that the gods are definitely NOT playing dice with my universe.
We arrived at the keep to find a veritable cornucopia of icky, evil-dragon-god-worshipping creatures that smell bad when set afire—goblins, wargs, hobgoblins, a bugbear, a manticore, and a minotaur. We managed to dispatch most of them, even keeping a prisoner alive for questioning. He wasn’t much up for answering, though, and as he’d already admitted to murder, sentient-being sacrifice, terrorizing the general population, and had extremely poor personal hygeine, we ended up dispatching him as well.
I cannot even begin to describe the state of my hair and nails after all of this, and one pair of shoes is a total loss. Ichor stains are forever, I’m afraid.
We did manage to find the vault (and I have new respect for locksmiths; I haven’t enjoyed a challenge like that in ages), and the treasure would have been worth the trouble if we hadn’t also found the invasion plans for an entire icky-evil-dragon-god-worshipping army, including at least one dragon, more sorcerers, wargs, goblins, hobgoblins, orcs, bugbears, and probably even some tax collectors, just to round out the set.
So, instead of gathering up our hard-won gains and heading for the nearest city with high, thick walls, a modern bankng system, and a sizeable garrison like anyone with enough brains to wet a dishrag would do without a second thought, we’ve hared off to try and destroy a bridge that’s guarded by a green dragon of unknown age and size and probably several other unsavoury characters as well…if the army has not yet crossed the bridge, of which there’s no guarantee.
In my opinion, this is far above and beyond what we got paid for, and unless someone is willing to come up with a great whacking lot more money and a good-sized army, I’m hard pressed to see the point in getting killed over it. Right now, all I see is less profit than one would find in the discarded cocoon of Mal’s happy butterfly god. Still, here we are, camping out under the forest giants’ boundary marker (as one bad idea apparently deserves another) in hopes of making contact and letting them in on the imminent invasion. And oh-by-the-way, perhaps getting some help, here. (Brilliant! Why didn’t I think of that—oh, that’s right, I DID think of that.)
Trying to convince this herd of cats I’m traveling with that survival is a matter of good decision-making rather than chance is uphill going.