Pillage First, Then Burn
It’s been a while since I’ve been able to do more than toss out snippets of dialogue from the D & D game, but we are working our way through the module in fairly good order, causing mayhem wherever we go.
Highlights include one character starting a new religion, that of the Happy Butterfly god, who is reminiscent of Itzpapalotl, but more into the joy of causing chaos by slaughtering one’s presumably unhappy enemies. This turn of events surprises neither the other characters nor their players.
We also cleared out a nest of particularly nasty, and fiendishly intelligent, infernal critters; got rid of a major army outpost in an ancient, partly-sunken, abandonned elven city in a swamp and took their stuff; had a positive encounter with the fearsome elvish Serenissima mafia family (collected a nice reward for returning some of their stolen goods); gathered some much-needed intelligence; took tea with a tribe of wood elves, who gave us a ride on their giant owls, leading to a great many jokes about in-flight meals and high-velocity protein. (Believe me, whatever you’re thinking, our minds were in the gutter waaaaay ahead of yours.) We recovered the soul of a powerful undead creature, with whom we hope to negotiate an alliance at best and neutrality in the current conflict at least. We also picked up another traveling companion, a small lizardman variant with magical aptitude, to whom we rather inevitably refer as the lizard-wizard.
So, now we find ourselves in a major city, about to sell of a lot of the loot we’ve been carrying around. Fortuitously enough, we’ve got a lot of high-quality weapons and armor to get rid of in a war zone, so prices should be good. Very good, in fact; we’re looking at a decent six-figure amount, all told. Even after an eight-way split, we should be well set for funds. Not to mention the fact that we stand to collect a hefty fee from the lord of the city in question, for certain service rendered; see above. After that, we have the outline of plan that involve heading out to intercept a wing of the army in a mountain pass, hopefully causing the same sort of disruption that we did back in the village that we booby-trapped within an inch of its life. (When you arrange to set the river on fire, you know you’re being obssessively thorough.)