Set Up
So, you’re flying your wounded selves on your giant owls from the Ghost Lord’s lair back to a city that’s about to invaded by ten thousand fanatical goblins and hobgoblins. What do you on the way? Stop to save some peasants whose farmstead is ablaze, of course. Except it wasn’t that simple.
A fairly hefty force was waiting for us, including those awful barghast things we’ve run into before. They have this habit of teleporting away instead of letting themselves be decently slaughtered.
I hate that.
And this time, it was with ominous purpose. As they were leaving, one fo them made a remark about knowing what they needed
I hate that part even more.
When it was all over, we discovered that the peasants had been dead for some time. We’d been set up; the force was there to gauge our effectiveness.
Words fail me when I try do describe how much I hate that. On the bright side, I felt a lot better about the group being wounded, down on spells, and tired, after that. I can only hope that they underestimate us.
Mind you, I don’t expect that, but it would be nice if something went in our favor.
So, as we head back to our probably-doomed employer, we have removed from action three out of four field commanders, and gained the neutrality, if not definite absence, of one of the opposition’s most dangerous allies. There is one more field commander, and his dragon, and his siege equipment, and his battle mages, mind benders, giants, and, oh yeah, the aforementioned ten thousand fanatical goblins and hobgoblins.
I am beginning to wonder if perhaps I have a head injury I haven’t told me about.