Lunchtime Poll #31: Time Is an Illusion, Lunchtime Doubly So
Wednesday, June 22nd, 2005I’ve said before that I tend to think of roleplaying as improv theater to a certain extent, and pacing is an important part of any production. To a certain extent, I think that if the timing is managed well, it’s invisible to the players. So, what are your thoughts on pacing?
The thinking that prompted this week’s question was the realization that I’ve made something of a habit lately of running games in which the game is the journey rather than the destination. This is a sharp contrast to several games I’ve played in which travel was a series of random encounters between Plot Arc A and Plot Arc B; nothing more than an opportunity to pick up some XP on your way to somewhere else. After a point, I think that the attempt to condense travel time starts to interfere with the game’s pacing.