Crouching Tiger, (Still) Hidden Dragon
Tuesday, February 20th, 2007Having dispatched her duty to Baron Fordham’s water system, Delphine caught up with her fellow performers. They spent the next several days hauling a sickly Boggs around in a blizzard, trying to hunt and forage enough to keep from freezing to death before they starved to death, with limited success. To add insult to injury, they attracted the attention of a Nightstalker—a ferocious, bear-like beast with the temper and intelligence of a wolverine, and at least an order of magnitude more mass and attitude. Even Kolo-kolo, the Ring Island tiger, crouched down and backed away slowly upon first meeting the nasty beast. By dint of setting several fires around the camp, they managed to keep it out for one night, but it was starting to look grim for Our Heroes. Nightstalkers, as one would guess from the name, are strictly nocturnal, and don’t like either light or fire.
Fortunately, fate intervened in the way it often does when you’re an RPG character. Mama Quilla stumbled upon a contemplative hermit of antique vintage, who invited the wayward group back to her cottage. As contemplative hermits rarely have any use for cash, the group instead decided to help out by eliminating the Nightstalker menace…one which had obviously been sniffing around the venerable lady’s very doorstep.
While that endeavor could have easily ended disastarously, it turns out that even Delphine and Cha-rool can work together when it’s necessary (although he still has abomniable taste in literature). First, they pitched into the den a drugged the carcass of one of their hunting kills, hoping to slow down the beast. Then, in front of the entrance to the foul nest, they set up several stout wooden stakes, which, as a backup measure, had been dipped in the latrine pit—hoping that if a frontal assault failed, a nasty infection might succeed…even if one or more of the characters were observing the Nightstalker’s digestive tract from the inside at the time. Finally, they lit fires around the base of the tree under which the monster laired, and waited. Delphine and Mama Quilla climbed the sturdiest trees they could find, weapons at the ready, and Cha’rool took to the air to do what he does best…set things on fire, then pounce on them on them, claws out.
It didn’t take long for the smoke to drive the Nightstalker out into the daylight and onto the stakes, which quickly took it from cranky to enraged. Although Delphine would never admit it directly, Cha’rool deserves most of the credit on the kill, between his fireballs and his claws. Delphine only managed to get one javelin shot in before she had to hold on for dear life while the beast shook the tree she was in, and Mama Quilla’s blowgun darts probably wouldn’t even have penetrated the thick hide. Kolo-kolo also managed to get in a bit of damage, and although it took some doing, the Greatest Show on Yrth managed to win the day. Cha’rool even has a necklace of the creature’s formidable claws and teeth to show for it.
It turns out that Nightstalkers are quite tasty.
After a week or so, Boggs was well enough to travel, and the group set out once more to track down the still-elusive dragon. Upon making their way to the nearest road, they found The Wizard waiting for them, along with four wagons and a dozen or so of his interchangeable kobold minions. And he is most definitely Not a Happy Wizard, either. Personally, Delphine would rather have a conversation with the nightstalker…or even Cha’rool.